Changelog From Original Game
The following is a changelog from the original game
(not all of these things are accessible in this version of the mod as what is accessible here is based on the current upgrades unlocked in the server, all of these are/will be accessible in normal play in the public 1.0 release version of the mod) :
+Visual
-More complex blood effects added for players and titans including the reintroduction of the "Nape Melon"
-Procedural skybox day night cycle added (accessible through the item wheel)
-Increased flare visibility, size, and length for larger maps
-Titans despawn slower with steam effects for death
-Item wheel now has sprites representing the items
-Removed the bottom right keybind ui
+Mechanical
-Height slider bar (effects hitboxes)
-Players can have up to 3 Specials that are cycled on keybind
-Expertise Stat Added (Allows having specials, 0 at <80, 1 at 80, 2 at 100, 3 at 120)
-Aberrant titan type added
-Abnormal difficulty now uses titans specifically from the AoT Retribution discord server, engage at your own risk
-Item wheel functionality extended to allow numerous menus (access new menus by opening item wheel and press spacebar)
-Thunderspear rework
-Horse death added
-Horse revive system added (through player control menu or "stables")
-Flare cooldown increased
-New Flare colours added
-Horse no longer teleports to player and only follows for short distances
-Horse whistle added (Horse can be called within a medium distance, only will try to reach player for limited period of time)
-Flash Flare added
-Acoustic Flare added
-Lantern Item added
-Cape Item added
-Hood Item added (hides name if realism mode is on, requires cape to be on)
-Gas bomb item added
-Molotov item added
-Stables item added for MC
-3 types of cannons added using completely new system (mount base keybind: G)
-Wall Cannon
-Regular Cannon
-Field Cannon
-Munition types added for cannons
-Regular Cannonball
-Incendiary Cannonball
-High Explosive Cannonball
-Fletchette Rounds
-Scatter Shot
-2 types of physics wagons added (attach to horse via base keybind: H)
-Scripts added allowing wagons and cannons to be damaged by outside sources
-Horse Passenger added (sit on other players horse with base keybind: G)
-In game custom asset manager added (Base keybind: `)
-In game titan manager added (Base keybind: left alt)
-In game player control menu added (Base keybind: right control)
-Basic inventory system added (Base keybind: right alt)
-Realism mode rework: Players names visible within 50 units (unless hood is on), only masterclient can see minimap, scoreboard, etc, and impact death requires impact above about 2000 damage.
-Gravity reintroduced to player using rigidbody
-Hooks fire faster at cursor
-Skills reworked for expeditions
-Up, down, left, and right gas bursts added for regular gameplay (All rebindable separately)
-Blade throw and Thunderspears can be parried
-Basic item pickup system added (only in use for field cannon pickup currently)
-Horse Stamina with sprint added
-Player stamina with sprint added
-Water object with EM style mechanics
-Resource based build system added (a more mechanically advanced version of the EM builder role)
-Belly flopped titans ankles can be hit
-Stat max per stat increased to 110
+Misc
-Music from aot included in mod
+Nonsensical Things Added
-Orbital Strike
-Car
-MG Emplacement +Things changed due to bugs
-Removed Potato special due to weird interactions
Get AoTTG Retribution Mod Discord Version
AoTTG Retribution Mod Discord Version
The Mod Specifically for AoTTG Retribution
Status | Released |
Author | AoTTGRetribution |
Genre | Strategy |
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